Subdivision surface is a technique used to add more detail to 3D models by subdividing existing surfaces. It involves iteratively dividing polygons into smaller ones, creating a smoother and more refined mesh. This technique is particularly useful in achieving high levels of detail in organic shapes, characters, or any curved surfaces in 3D modeling.
Imagine a character model with smooth, flowing contours – subdivision surface allows artists to increase the model’s resolution selectively, refining specific areas without affecting the entire structure. Subdivision surface modeling is prevalent in character design, animation, and architectural visualization, where achieving realistic and smooth surfaces is essential.